EntryId: 95axz4aqfjs3pziahcomlz
Description: Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and Vampiric (3+). If the wielder's model has Towering Presence, the attacks gain Vampiric (5+) instead of Vampiric (3+). For each unsaved wound caused by this weapon during a Melee Phase, Raise 1 Health Point of R&F models in the wielder's unit at the end of the Melee Phase. The number of Raised Health Points in each phase cannot exceed the fixed component of the Reanimated value of the R&F models in the unit, disregarding any D3 or D6 parts (e.g. you can Raise 4 Zombies in a single phase).