Description: Walls can be represented in the game for example by wooden barricades, stone walls, or hedges.
Types
Walls are Covering Terrain for models behind them while Defending the Wall (see below) and Dangerous Terrain~(2) for Constructs.
Cover
Walls contribute to Hard Cover, except for Unit Boundaries with Towering Presence.
Defending a Wall
In order to Defend a Wall, more than half of a unit's Front Facing must be in contact with it.
Fortified Position
Units Defending a Wall gain Distracting against Close Combat Attacks from Charging enemies in their Front Facing.