Turns

(Rule)
Description: The 9th Age: Fantasy Battles is a turn-based game. A standard game lasts for 6 Game Turns, each divided into two Player Turns. At the start of the game, one player has the first Player Turn, in which they use their units to perform various actions, such as moving, casting spells, or Charging, while their opponent gets to react. After this, the other player has their first Player Turn. When this comes to an end, Game Turn 1 is complete. In Game Turn 2, the first player now has their second Player Turn, and so on, until both players have completed 6 Player Turns. This marks the end of the game.

Player Turn

Each Player Turn is divided into five phases, performed in the following order:

1 - Charge Phase
2 - Movement Phase
3 - Magic Phase
4 - Shooting Phase
5 - Melee Phase

Active and Reactive Player

The Active Player is the player whose Player Turn it currently is.

The Reactive Player is the player whose Player Turn it currently is not.

Simultaneous Effects

Whenever two or more effects occur at the same time, resolve effects controlled by the Active Player first. If there is a choice involved (such as abilities that may or may not be activated), the Active Player must declare the use of their abilities before the Reactive Player. Each player is free to decide in which order they resolve their own simultaneous abilities. Once both players have declared the use and order of their abilities, resolve their effects, starting with those of the Active Player.

• Until the first player completes their normal deployment in the Deployment Phase, consider the player who chose their Deployment Zone to be the Active Player.

• During the rest of the Deployment Phase, consider the player who completed their normal deployment first to be the Active Player.

For example, if both players have abilities that may be activated at the start of the Magic Phase, the player whose Magic Phase it is must choose first whether or not they are using their abilities and in which order. Then the Reactive Player may choose to use their abilities or not. After that, the effects of the abilities from both sides are resolved, starting with the Active Player's abilities.

The terms Friendly and Enemy

The rules often refer to a friendly or enemy Player Turn, friendly or enemy models, friendly or enemy units, etc. In this context, the term enemy refers to your opponent's Player Turns, models, units, etc., while friendly refers to yours.

One Use Only

These effects can only be used once per game.