Description: 0.75
../pics/cover_inside_terrain.pdf_tex
Example of Soft Cover inside a Terrain Feature.
a) The left model in unit A is Located in unit B's Flank Arc, so unit B's Flank Facing is the Target Facing. More than half of the Target Facing is obscured inside the Forest, so unit B benefits from Soft Cover against the left model.
b) The right model in unit A is Located in unit B's Front Arc, so unit B's Front Facing is the Target Facing. Less than half of the Target Facing is obscured inside the Forest, so unit B does not benefit from Soft Cover against the right model.
A model shooting at a target that benefits from Soft Cover suffers a -1 to-hit modifier. Soft Cover applies if more than half of the Target Facing or the Target Point is obscured by either:
• Covering Terrain that contributes to Soft Cover
• Models that do not block Line of Sight, except if the target and/or the shooting model is of Gigantic Height (see ), and the obscuring model is of Standard Height (in which case no cover is applied) (remember that Skirmisher and Tall affect what blocks Line of Sight)
For examples, see figure figure/cover_inside_terrain for Cover inside Terrain, and figure figure/soft_cover_and_intervening_models for Cover behind intervening models.