Each Casting Attempt is resolved as follows:
1 - The Active Player declares which Wizard is casting which spell, how many Magic Dice will be used, and what its targets are. If applicable, they also declare which version of the spell is used. Between 1 and 5 dice from the Active Player's Magic Dice pool must be used.
2 - The Active Player rolls the chosen number of Magic Dice from the Magic Dice pool and adds the results of the rolled dice and any Casting Modifiers together (see ). This total is referred to as the total casting roll.
3 - The Casting Attempt is passed if the total casting roll is
equal to or greater than the spell's Casting Value. A natural roll of ‘1’ or ‘2’ for Casting Attempts with a single Magic Dice is always a failed Casting Attempt, regardless of any modifiers. The Casting Attempt fails if the total casting roll is less than the spell's Casting Value. Note that the Casting Attempt may Fizzle if 2 or more dice were used (see Fizzle).
Boosted Spells
Some spells have two Casting Values, with the greater Casting Value being referred to as the Boosted version of the spell. Boosted versions may have their type (range, target restrictions) and/or duration modified (e.g. giving the spell a longer range), and/or the effects of the spell changed. Declare if you are trying to cast the Boosted version before rolling any dice. If no declaration is made, the basic version for the chosen target is assumed to be used.
If the spell was not dispelled, it is successfully cast. Apply the spell effects. Afterwards (if applicable), choose a target for the Path Attribute Spell and immediately apply its effects (Attribute Spells cannot be dispelled).
Casting and Dispelling Modifiers
There are many potential sources for modifiers to the roll (the most common modifier for casting rolls is the +1 to cast modifier for being a Wizard Master). Add these modifiers to the casting or dispelling rolls.
Fizzle
When a Casting Attempt or Dispelling Attempt is failed for which 2 dice or more were used, any Magic Dice that rolled a natural ‘1’ are returned to the Magic Dice pool they were taken from. Note that this does not apply to passed Casting Attempts that are then dispelled.