Special Attacks

(Rule)
Description: A model part with Special Attacks can make a special type of attack specified by the corresponding rules. Attacks made using Special Attacks cannot be affected by weapons or Attack Attributes, unless specifically stated otherwise.

List of Special Attacks

Breath Attack

A model part with Breath Attack can use it only once during the game. If a model has more than one Breath Attack, it can only use one Breath Attack in a single phase. It can be used either as a ranged Special Attack or as a Melee Attack when Engaged in Combat.


• As a ranged Special Attack, it follows the rules for a Shooting Attack with March and Shoot: choose a target using the normal rules for Shooting Attacks (it can be used for a Stand and Shoot Charge Reaction). The attack has a range of 6". A model part with both a Breath Attack and a Shooting Weapon can use both in the same Shooting Phase, however only against the same target.

• As a Special Attack when Engaged in Combat: the attack is made at the model part's Agility. Declare that you are using the Breath Attack at the start of the Initiative Step (before rolling to hit), and choose a unit in base contact as a target.

No matter if it is used as a ranged or Melee Attack, the target of the Breath Attack suffers 2D6 hits. The Strength, Armour Penetration, and Attack Attributes (if any) of these hits are given within brackets, such as in Breath Attack (Str 4, AP 1, Flaming Attacks). If several models in the same unit have this Special Attack, roll for the number of hits separately for each model.

Grind Attacks

A model part with Grind Attacks resolves these attacks at its Agility. It must choose an enemy unit in base contact with it. The chosen enemy unit suffers a number of hits equal to the value stated in brackets (X). These hits are resolved with the model part's Strength and Armour Penetration.

If a model has both Grind Attacks and Impact Hits, it may only use one of these rules in the same Round of Combat (the owner may choose which). If several model parts in a unit have Grind Attacks and if X is a random number (e.g. Grind Attacks (2D3)), roll for the number of hits separately for each model part.

Impact Hits

At Initiative Step 10, a Charging model part with Impact Hits must choose an enemy unit that is in base contact with the attacking model's Front Facing. This unit suffers a number of hits equal to the value stated in brackets (X). These hits are resolved with the attacking model part's Strength and Armour Penetration.

If a model has both Grind Attacks and Impact Hits, it may only use one of these rules in the same Round of Combat (the owner may choose which). In case of Multipart Models, only model parts that also have Harnessed or Inanimate can use Impact Hits. If several models in a unit have Impact Hits, and if X is a random number (e.g. Impact Hits (D6)), roll for the number of hits separately for each model part.

Stomp Attacks

At Initiative Step 0, a model part with Stomp Attacks must choose an enemy model of Standard Height in base contact with it. The chosen model's unit suffers a number of hits equal to the value stated in brackets (X). These hits can only be distributed onto models of Standard Height (ignore models of a different Height when distributing hits). They are resolved with the model part's Strength and Armour Penetration.

In case of Multipart Models, only model parts that also have Harnessed can use Stomp Attacks. If several models in a unit have this Special Attack, and if X is a random number (e.g. Stomp Attacks (D6)), roll for the number of hits separately for each model part.

Sweeping Attack

This attack may be used by units containing models with Sweeping Attack. When the unit Advance Moves or March Moves, you may nominate a single unengaged enemy unit that the unit with Sweeping Attack moved through or over during this move (meaning their Unit Boundaries were overlapping, even partially). The whole unit makes the Sweeping Attack against the nominated enemy unit, which is resolved when the March or Advance Move is completed. Follow the description in the unit entry. These attacks hit automatically and count as ranged Special Attacks. Each Sweeping Attack can only be performed once per Player Turn.