Description: Special Items (or similar) must be revealed the first time they are used. A Special Item is considered as being used when it affects or could affect the game in any way. For example:
• It affects a dice roll (even if the actual result of the dice has no effect).
• It alters an attack (such as an enchanted weapon, or any Special Item with a rule that affects an attack).
• It alters a saving roll (reveal the Special Item before making the saving roll). Note that a Special Item that affects the saving roll the same way as the non-Enchanted counterpart would does not need to be revealed.
A Special Item that increases movement only counts as being used if the unit moves farther than it could without it or when Charging (declare that you have the Special Item before rolling the Charge Range but after Charge Reactions are resolved).
When revealing Runic Special Items, only reveal the Rune that is being used, not the entire combined item.