Description: Some model parts have random values for one or more Characteristics (e.g. Attack Value D6+1). Roll for the value each time immediately before it is needed. In the case of Defensive and Offensive Characteristics, the rolled value is used for all simultaneous attacks from that model part (such as Shooting Attacks or Melee Attacks at the same Initiative Step). When several model parts in the same unit have a random value for a Characteristic, roll separately for each model part.
A random value for Advance Rate means that the model has the Random Movement Universal Rule (see Random Movement).