If at least one model part has a Personal Protection, the entire Multipart Model follows the rules of the Personal Protection, unless the model's mount is of Gigantic Height (and therefore has the Massive Bulk Universal Rule). In this case, only the mount's Personal Protections are applied.
For example, if a Character with Distracting mounts a horse (Standard Height), the Multipart Model is affected by Distracting. If the Character instead mounts a dragon (Gigantic Height), the Multipart Model is not affected by Distracting.
Conditional Application
Universal Rules may have the range of their effects modified:
• If a range is stated in brackets (X) (e.g. Rally Around the Flag(18")), X replaces the Universal Rule's default range.
• If X is given as a modifier (e.g. Commanding Presence(+6")), the Universal Rule gains this as a modifier to its range. If the model doesn’t have the Univeral Rule, the modifier has no effect and this instance of the Universal Rule is ignored.
• If the brackets include a maximum value (e.g. Commanding Presence(+6", max. 18")), the Universal Rule's range cannot be increased to better than the maximum value given in brackets.
For certain Universal Rules, only specific friendly models may benefit from them, which are then stated in brackets. There may already be some piece of information relative to the rule specified between brackets, as in Commanding Presence(6"). In this case, the models that can benefit from the rule are written in the same brackets, after a comma. This can e.g. be models with a given Model Rule or all models in a unit containing a model with a certain Model Rule, like Commanding Presence(6", Insignificant).
Personal Protections may only work against certain attacks, which are then stated in brackets after against. There may already be some piece of information relative to the rule specified between brackets, as in Aegis (4+). In this case, the conditions for the rule to work are written in the same brackets, after a comma. This can e.g. be certain kinds of attacks or attacks with a given Attack Attribute, like Aegis (4+, against Melee Attacks) or Aegis (2+, against Flaming Attacks).
Attack Attributes may only work against certain enemies, which are then stated in brackets after against. There may already be some piece of information relative to the rule specified between brackets, as in Multiple Wounds~(2). In this case the conditions for the rule to work are written in the same brackets, after a comma. This can e.g. be all models from a given Army Book, with a given Model Rule, of a given Height, or of a given Type.
If the Attack Attribute is effective against more than one type of enemy, they are separated by commas. If no comma but instead and is used, this means that the rule works only against enemies that fulfil all criteria. For example, Multiple Wounds~(2, against Large and Beast, Gigantic) means that Multiple Wounds can be used against models that are both Large and Beast, as well as against models that are Gigantic, regardless of the models' Type.
Attack Attributes with Conditional Application can only be applied when the affected attacks are either allocated towards or distributed onto a Health Pool where all models fulfil the requirements.
List of Personal Protections
Aegis
Unit profiles in this Army Book contain an additional Characteristic, which corresponds to the units' Aegis Saves, shortened Aeg. This Characteristic is treated as if the unit has the Personal Protection Aegis (X+) written on its profile, where X is the Aeg Characteristic value. Not having an Aeg value does not prevent a unit from being the target of an Aegis modifier.
Aegis is a Special Save. A model must reroll successful Aegis Saves against Divine Attacks.
Cannot be Stomped
For the purposes of Stomp Attacks from enemy models, a model with Cannot be Stomped is never considered to be of Standard Height.
Distracting
Close Combat Attacks allocated towards a model with Distracting suffer a -1 to-hit modifier. Ignore this rule if the attack is affected by any other negative to-hit modifier.
Flammable
Flaming Attacks must reroll failed to-wound rolls against a model with Flammable.
Fortitude
Fortitude is a Special Save. Fortitude Saves cannot be taken against attacks with Lethal Strike that rolled a natural ‘6’ to wound, or against Flaming Attacks.
Hard Target
Shooting Attacks targeting a unit that has more than half of its models with Hard Target (X) suffer a -X to-hit modifier. This rule is cumulative.
Immune
Attacks with the Attack Attributes stated in brackets (X) allocated towards or distributed onto the model lose these Attack Attributes.
Parry
Parry can only be used against Close Combat Attacks from the Front Facing. The model gains one of the following effects, whichever would result in a higher Defensive Skill:
• The model gains +1 Defensive Skill.
• The model's Defensive Skill is always set to the Offensive Skill of the attacker.