Choose one of your units to move that is not Charging, Engaged in Combat, Fleeing, or contains any Shaken models.
Then perform a March Test if necessary and choose what type of move this unit will perform, and move the unit. The different types of move are Advance Move, March Move, and Reform. In order to affect a unit's movement, effects (like Universal Rules or movement modifiers) need to be present at the start of the unit's movement.
Repeat this process, each time choosing a new unit that has not yet moved in the Movement Phase. Once all units that can move (and want to) have done so, the Movement Phase ends.
March Test
Immediately before moving a unit, if it is within 8" of any non-Fleeing enemy units, the unit must take a Discipline Test, called a March Test:
• If the test is passed, the unit may proceed as normal.
• If the test is failed, the unit cannot perform a March Move during this Movement Phase (it can perform any other type of move as normal, or choose not to move at all).
Advance Move
When performing an Advance Move, a unit can move forwards, backwards, or sideways, but it cannot move in more than one of these directions during an Advance Move:
• Forwards: The unit moves forwards a distance up to its Advance Rate. During a forward Advance Move, a unit may perform any number of Wheels.
• Backwards: The unit moves backwards a distance up to half its Advance Rate (this is not considered a Characteristic modifier). For example, a unit with Advance Rate 5" could move backwards 2.5".
• Sideways: The unit moves to either side a distance up to half its Advance Rate (this is not considered a Characteristic modifier).
When performing an Advance Move, no model can end its movement with its centre farther away than its Advance Rate from its starting position. If a model in the unit performed any action during the movement (such as a Sweeping Attack), the distance moved is measured from the model's starting position to the point on the Battlefield where it performed that action and then to its final position.
March Move
When performing a March Move:
• A unit can only move forwards, up to its March Rate.
• A unit may perform any number of Wheels.
• No model can end its movement with its centre farther away than its March Rate from its starting position. If a model in the unit performed any action during the movement (such as a Sweeping Attack), the distance moved is measured from the model's starting position to the point on the Battlefield where it performed that action and then to its final position.
A unit that has Marched cannot shoot in the following Shooting Phase.
Reform
When performing a Reform:
1 - Mark the Centre of the unit.\
2 - Remove the unit from the Battlefield, and then place it back on the Battlefield in any legal formation and facing any direction (following the Unit Spacing rule), with its Centre in the same place as before.\
After the Reform, no model can end up with its centre farther away than its March Rate from its starting position. A unit that has Reformed cannot shoot in the Shooting Phase during this Player Turn.
Moving Single Model Units
Units consisting of a single model follow the rules for Moving Units stated above. In addition, they can perform any number of Pivots during Advance Moves and March Moves.
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Examples of Wheels.
a) The unit has March Rate 12". It March Moves forwards 3", Wheels 6" (measured from the outer corner from its starting to its ending position), and then March Moves forwards another 2". The unit has moved 3 + 6 + 2 = 11".
b) The unit has March Rate 10". It March Moves forwards 3" and then performs a 5" Wheel. Even though the outer corner has only moved 8", there are models in the unit that end their movement farther away than their March Rate from their starting position, making this move illegal (see ).
c) The unit has March Rate 16". It March Moves forwards 2", then performs 2 Wheels (4" each), making it almost face the opposite direction. The unit then moves forwards 4" and finishes the move with a small 1.5" Wheel. The total distance covered by the unit is 2 + 4 + 4 + 4 + 1.5 = 15.5".
Even though some models in the unit are temporarily farther from their starting position than their March Rate, this is a legal move, since at the end of the move, all models are within their March Rate of their starting position.