Models in The 9th Age: Fantasy Battles represent epic warriors, ferocious monsters, and lethal spell casters. Every miniature that stands on the same base is considered the same model (e.g. a dragon and its rider or a cannon and its crewmen are considered a single model).
The scale of miniatures most commonly used for The 9th Age ranges from 1:70 to 1:50 when compared to real-life sized equivalents for human-sized creatures. Many units are commonly represented by miniatures with a scale in the range of 25mm to 32mm (a common form of measuring human miniature size is measuring the model's height to the eyes). Players are welcome to interpret the scale as they like, as the distances used in the rules do not seem realistic if the scale of 1:1 compared to the actual size of the miniatures is used for the game.
The 9th Age does not officially support any particular product line, and you are welcome to play with whatever scale and miniatures you and your opponent have agreed upon. However, it is very important to make sure you mount your models (regardless of scale or size) on the correct base size for the unit entry.
Just as we can imagine that the combatants in the game are actually smaller than the miniatures that represent them, we can also imagine that a single miniature does not have to represent a single warrior. We could imagine a unit of 10 elite elven warriors representing exactly 10 elves or some other group size like 20, 50, or 100. At the same time a unit of 10 Goblin Raiders could just represent 10 goblins, but is more likely to represent some larger group of 100, 200, or 500.
Characters and monsters are meant to represent exceptional individuals and especially potent creatures that are worth entire regiments on their own. It may be easier to come to terms with a miniature of a Character representing not just the Character itself but also their bodyguards and assorted staff that might follow such a hero into battle.
Bases
All models are placed on a rectangular or round base. Base sizes are given as two measurements in millimetres: front-width × side-length (e.g. most horse riders' bases are 25×50 SI). In some rare cases, models have round bases. In these cases, only a single measurement is given: the diameter of the base (e.g. a common War Machine base is a round 60mm base). For all rules purposes, only the base of a model is relevant and determines the model's location on the Battlefield, while the miniature itself is not taken into consideration.
Multipart Models
Models with more than one Offensive Profile are called Multipart Models (see ). Each part of such a model has its own Offensive Profile and is referred to as a model part. For example, a Cavalry model has two parts (the rider and its mount), while a normal foot soldier has a single part.
Sometimes a model has multiple identical parts. In this case, the name of the model part in the unit profile is followed by a number in brackets. For example, a chariot might have three charioteers, which would be noted as Charioteer (3).
Whenever a rule, ability, spell, and so on affects a model, all parts of the model are affected, unless the rule specifically states it only affects a specific model part. When attacking or shooting, each part of a Multipart Model uses its own Characteristics and weapons.
Model Facings
A model has 4 Facings: Front, Rear, and two Flanks. The Facings are the edges of the model's base. Models on round bases only have a single Facing, which is considered to be their Front Facing.
Model Arcs
A model has 4 Arcs: Front, Rear, Left Flank, and Right Flank. Each Arc is determined by extending a straight line from the corners of the model's base, in a 135 angle from the model's Facings. Any object at least touching the line that separates two Arcs (even if only in a single point) is considered to be inside those Arcs. For rules purposes, models on round bases have a single 360 Arc all around, which is considered to be their Front Arc.