R&F Models
R&F models except Champions in the same unit share a common Health Pool. If the attack was allocated towards or distributed onto a R&F model, the combined R&F Health Pool loses 1 Health Point for each unsaved wound. If the R&F models have 1 Health Point each, remove one R&F model for each Health Point lost.
If the R&F models have more than 1 Health Point each, remove whole R&F models whenever possible. Keep track of Health Points lost from the Health Pool that are not enough to remove an entire model. These lost Health Points are taken into account for future attacks. For example, a unit of 10 Trolls (3 Health Points each) loses 7 Health Points. Remove two whole models (6 Health Points), leaving 1 lost Health Point, which is kept track of. Later, this unit loses 2 Health Points, which is enough to remove a single Troll since 1 Health Point was lost from the previous attack.
If all non-Champion R&F models in a unit are wiped out, any excess lost Health Points are allotted to the Champion (even if it is fighting a Duel). If there is no Champion, the excess Health Point losses are ignored.
If a unit consists of R&F models with different Types and/or Heights, all R&F models with the same Type and Height have their own separate Health Pool.
Champions
Even though Champions are R&F models, each Champion has its own Health Pool, and follows the rules for Characters below. If enough Health Points are lost by R&F models in order to wipe out the entire unit, any remaining lost Health Points are allotted to the Champion (even if it is fighting a Duel).
Characters
If the attack was allocated towards or distributed onto a Character, the attacked model loses 1 Health Point for each unsaved wound. If the model reaches 0 Health Points, it is removed as a casualty. Keep track of models that have lost Health Points, but not enough to reach 0 Health Points (placing Health Point markers next to such models works fine). These lost Health Points will be taken into account for future attacks. If the model is removed as a casualty, any excess Health Point losses are ignored.
This Army Category always has a maximum amount of points that can be spent on it, usually 40% of the Army Points.
Each army must contain at least one Character that is eligible to be the army's General (see ).
Unless specifically stated otherwise, entries that belong to this Army Category are Characters (see Characters).
Characters represent the leaders and exceptional individuals who, through their particular sets of skills, influence the course of battle using either brute force, tactical acumen, spell casting ability, or engineering knowledge. It is they who muster the army, and your force will always include at least one representative of this Army Category to serve as your army General.
Excess Health Point Losses
Whenever more Health Point losses are inflicted than there are Health Points in a Health Pool, these excess Health Point losses are ignored.
When caused by simultaneous attacks from models from two or more Health Pools and/or units, it may be necessary to determine which models caused the excess Health Point losses. In this case, the owner of the models that inflicted the Health Point losses gets to decide.
Losing the Last Health Point
Certain effects are triggered by models being removed as a casualty, while others are set off by models losing their last Health Point or reaching 0 Health Points. Note that losing the last Health Point does not apply to situations in which a model is directly removed as a casualty, without actually losing any Health Points, like Fleeing off the board or being destroyed after Breaking from Combat.
For each unsaved wound, the attacked model immediately loses a Health Point, which may lead to models being removed as casualties. See for further details.
Figure figure/attack_procedure summarises the steps from an attack to a potential casualty.