Description: A unit is considered Fleeing from the moment:
• It fails a Break Test (after potential rerolls)
• It fails a Panic Test (after potential rerolls)
• Its Flee Distance is rolled
As soon as a unit passes its Rally Test, it is no longer considered Fleeing.
When a unit is Fleeing, it cannot perform any voluntary actions (a voluntary action is an action that a unit would have the option to not perform). This includes (but is not limited to):
• Declare Charges
• Charge Reactions other than Flee
• Move in any way other than a Flee Move
• Shoot
• Channel
• Cast spells or activate One use only Special Items that need to be activated voluntarily
Models cannot receive Commanding Presence or Rally Around the Flag from a Fleeing model.