Description: Each Broken unit that was not captured and destroyed will now Flee directly away from the previously determined enemy unit. Pivot the Fleeing unit so that its Rear Facing is parallel with the Facing it was Engaged in (of the enemy unit the Flee Move is directed away from), and then move the Fleeing unit straight forward a number of inches equal to the Flee Distance rolled earlier. Use the rules for Flee Moves with the exception that units that were Engaged in the same Combat that was fought in this Round of Combat do not cause Dangerous Terrain Tests.
If the direction of the Flee Move cannot be determined, e.g. because the enemy units that won the Round of Combat were removed as casualties, the Broken unit Flees directly away from the closest enemy unit instead (Centre of Unit to Centre of Unit).