Description: If no outside source tells you what Deployment Type to use (e.g. tournament organiser, campaign rules, etc.), players may agree on a Deployment Type. Otherwise randomise by rolling a D6 and consulting the list below.
Certain Deployment Types refer to the Centre Line. This is the line drawn through the centre of the board and parallel to the long Board Edges, dividing the board into halves.
frontline_clash1 : Frontline Clash
Deployment Zones are areas more than 12" away from the Centre Line.
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../pics/deployment_1_frontline.pdf_tex
dawn_assault2 : Dawn Assault
The player choosing the Deployment Zone also chooses a short Board Edge and the other player gets the opposite short Board Edge. Deployment Zones are areas more than 12" away from the Centre Line and more than 1/4 of the board's length from the opponent's short Board Edge (18" on a 72" board).
When declaring Special Deployment, players may choose to keep up to two of their units as reinforcement. These units follow the rules for Ambushing units, except that they must be placed touching the owner's short Board Edge when they arrive.
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../pics/deployment_2_dawnassault.pdf_tex
counterthrust3 : Counterthrust
Deployment Zones are areas more than 8" away from the Centre Line. Units must be deployed more than 20" away from enemy units. During their first 3 deployment turns, each player must deploy a single unit if possible, and cannot deploy any Characters unless they have to.
Units using Special Deployment, such as Scout, ignore these restrictions and follow their Special Deployment rules.
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../pics/deployment_3_counterthrust.pdf_tex
encircle4 : Encircle
The player choosing the Deployment Zone decides if they want to be the attacker or the defender. The attacker must deploy more than 9" from the Centre Line if entirely within a quarter of the board's length from either short Board Edge (18" on a 72" board), and more than 15" from the Centre Line elsewhere. The defender does the opposite: more than 15" away from the Centre Line if within a quarter of the board's length from the short Board Edge, and more than 9" away from the Centre Line elsewhere.
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Attacker
Defender
../pics/deployment_4_encircle.pdf_tex
refused_flank5 : Refused Flank
The board is divided into halves by a diagonal line across the board. Whoever gets to choose the Deployment Zone decides which diagonal to use. Deployment Zones are areas more than 9" away from this line.
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../pics/deployment_5_refusedflank.pdf_tex
marching_columns6 : Marching Columns
Deployment Zones are areas more than 12" away from the Centre Line.
Each player must choose a short Board Edge when deploying their first unit. Each unit this player deploys afterwards must be deployed with its Centre farther away from the chosen short Board Edge than the Centre of the last unit this player deployed (measure from the closest point on the short Board Edge). Characters, War Machines, War Platforms, and Scouting units ignore these rules and are ignored by other units for the purpose of these rules.
During their first 3 deployment turns, each player must deploy a single unit if possible, and cannot deploy any Characters, War Machines, or War Platforms unless they have to.
Instead of deploying a unit, a player may choose to make all their undeployed units Delayed that are not using Special Deployment. Delayed units follow the rules for Ambushing units with the following exceptions:
• In each Player Turn, after rolling for all Ambushing units, the Reactive Player chooses the order in which all Delayed units that passed the 3+ roll enter the Battlefield.
• In the chosen order, each unit must be placed one after the other with the centre of its rear rank as close as possible to the centre of the long Board Edge in their owner's Deployment Zone, before any non-Delayed Ambushers are placed on the Battlefield.
• After all arriving units have been placed, they can be moved as described in the rules for Ambush (see page ambush).
78.4
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../pics/deployment_6_marchingcolumns.pdf_tex