Description: Universal Rules may have the range of their effects modified:
• If a range is stated in brackets (X) (e.g. Rally Around the Flag(18")), X replaces the Universal Rule's default range.
• If X is given as a modifier (e.g. Commanding Presence(+6")), the Universal Rule gains this as a modifier to its range. If the model doesn’t have the Univeral Rule, the modifier has no effect and this instance of the Universal Rule is ignored.
• If the brackets include a maximum value (e.g. Commanding Presence(+6", max. 18")), the Universal Rule's range cannot be increased to better than the maximum value given in brackets.
For certain Universal Rules, only specific friendly models may benefit from them, which are then stated in brackets. There may already be some piece of information relative to the rule specified between brackets, as in Commanding Presence(6"). In this case, the models that can benefit from the rule are written in the same brackets, after a comma. This can e.g. be models with a given Model Rule or all models in a unit containing a model with a certain Model Rule, like Commanding Presence(6", Insignificant).
Personal Protections may only work against certain attacks, which are then stated in brackets after against. There may already be some piece of information relative to the rule specified between brackets, as in Aegis (4+). In this case, the conditions for the rule to work are written in the same brackets, after a comma. This can e.g. be certain kinds of attacks or attacks with a given Attack Attribute, like Aegis (4+, against Melee Attacks) or Aegis (2+, against Flaming Attacks).
Attack Attributes may only work against certain enemies, which are then stated in brackets after against. There may already be some piece of information relative to the rule specified between brackets, as in Multiple Wounds~(2). In this case the conditions for the rule to work are written in the same brackets, after a comma. This can e.g. be all models from a given Army Book, with a given Model Rule, of a given Height, or of a given Type.
If the Attack Attribute is effective against more than one type of enemy, they are separated by commas. If no comma but instead and is used, this means that the rule works only against enemies that fulfil all criteria. For example, Multiple Wounds~(2, against Large and Beast, Gigantic) means that Multiple Wounds can be used against models that are both Large and Beast, as well as against models that are Gigantic, regardless of the models' Type.
Attack Attributes with Conditional Application can only be applied when the affected attacks are either allocated towards or distributed onto a Health Pool where all models fulfil the requirements.