Unit entries usually consist of a header, the unit profile, and options, as illustrated in figure figure/common_unit_entry.
Header
The header of a unit entry usually contains all the general information on the unit (see figure figure/unit_entry_header).
1 - Unit name
This is the name of the unit that will be used e.g. when choosing the unit to perform an action like Charging, or when targeting the unit with a spell or a Shooting Attack.
2 - Army Category
Every unit is part of an Army Category, like Characters, Core, or Special, which is important e.g. for building an army or for certain Model Rules. Each Army Category is represented by an icon that corresponds to the respective Army Category as shown in each Army Book's section on Army Organisation.
Note that some units may belong to more than one Army Category (see ). In this case, the icons of all these Army Categories will be depicted.
3 - Unit size
The unit size tells you the minimum and the maximum size of the unit when building an army. The minimum unit size corresponds to the number of models that the unit must contain at least. And accordingly, the maximum unit size represents the number of models that the unit can consist of at the most.
In the example in figure figure/unit_entry_header, a unit of Tin Men must consist of at least 15 models when building the army, while you can add up to 35 models, attaining the unit's maximum size of 50 models.
4 - Unit cost
The unit cost tells you how many points you have to pay for adding the unit to your army in its minimum size, and how many points each additional model will cost. For some units in the game, an additional model will cost the same amount of points as a model that is part of the unit's minimum size, while for others additional models may be more or less expensive than the initial models.
In the example in figure figure/unit_entry_header, a unit of Tin Men consisting of the minimum size of 15 models will cost 120 points, while each additional Tin Man model will cost 10 points. So for instance a unit of 25 Tin Men will cost a total of 220 points (120 points for the first 15 models and 100 pts for the 10 additional models).
5 - Scoring
Some units have a certain Model Rule called Scoring, which is relevant for winning Secondary Objectives during the game (see Scoring and ). Units with this Model Rule will be marked with a pennant icon.
6 - Unit cap
Certain units can only be selected a limited number of times in an army. In this case, you will find a 0--X Units/Army cap in the unit entry. In the example, an army may contain up to four units Tin Men, regardless of their size, equipment, etc.
7 - Model specifications
Every model in the game has a specific Height, Type, and base size, which are relevant for a wide variety of game mechanics and Model Rules.Unit Profile
The unit profile contains the models' Characteristic Profiles and Model Rules, including their mundane equipment (see figure figure/unit_profile).
../pics/unit_entry_options.tex
Options in a common unit entry.
8 - Characteristic Profiles
The Characteristic Profiles of each unit entry contain the values of all of a unit's Global, Defensive, and Offensive Characteristics. Note that the values displayed here represent the models' unmodified Characteristic values, excluding any modifiers e.g. from Model Rules and equipment:
• For instance, in case of Armour, the Characteristic value displayed here represents the models' innate armour (granted e.g. from scales or a tough hide). Any armour from Armour Equipment, like Light Armour in the example above, will have to be added on top of the Armour value displayed in the Defensive Profile. In this example, the models will have an Armour of 3 (2 from the models' innate armour and 1 from their Light Armour), which will give them a 4+ Armour Save against attacks without any Armour Penetration (see ).
• The profile also displays the models' unmodified Strength and Armour Penetration. Any Strength and Armour Penetration modifiers, e.g. from weapons, will have to be added on top. In our example, the models' Close Combat Attacks will have a Strength value of 4 and an Armour Penetration value of 1, due to the innate Strength of 3 and the +1 Strength and Armour Penetration modifiers from the Halberds the models are equipped with.
9 - Model Rules
In this part of the unit entry, the unit's Model Rules are displayed:
• The Global Model Rules comprise the unit's Universal Rules (in alphabetical order).
• The Defensive Model Rules comprise the unit's Personal Protections and Armour Equipment. In case a unit has more than one Model Rule from these categories, Personal Protections will be listed first (in alphabetical order), followed by the unit's Armour Equipment (in alphabetical order).
• The Offensive Model Rules comprise the unit's Attack Attributes, Special Attacks, and weapons. In case a unit has more than one Model Rule from these categories, Attack Attributes and Special Attacks will be listed first (in alphabetical order), followed by the unit's weapons (in alphabetical order).
In some unit entries, you will notice certain Model Rules in bold, like Tin Man's Heart in the example above. Bold font is used here to highlight army-specific Model Rules that are defined in the unit entry.Options
In this part of the unit profile illustrated in figure figure/unit_entry_options, you will find all the optional and mandatory upgrades that can be bought for a unit when building the army.
10 - Command Group options
Certain units have one or more Command Group Options in their unit entry, which allow them to upgrade one model of the unit to a Champion, another model to a Musician, and another model to a Standard Bearer. This means that a single R&F model cannot be upgraded to be a Musician and a Standard Bearer at the same time. In addition, each unit can only upgrade models to a single Champion, a single Musician, and a single Standard Bearer.
Note that upgrading the unit with a Champion/Musician/Standard Bearer does not grant you extra models for the unit as you upgrade models that are already part of the unit.
Some Command Group models have additional options for upgrades, for instance the Standard Bearer in the example above can purchase a Banner Enchantment. These options are listed indented underneath the corresponding Command Group model. In order to have access to such an additional upgrade, you must first upgrade a model to the corresponding Command Group model, and only then you can buy the upgrade for that model.
../pics/complex_unit_entry.tex
Character unit entry.
11 - Unrestricted options
Many units have options to upgrade their models with weapons, armour, certain Model Rules, etc. In some cases, the Point Cost per unit is indicated, regardless of the number of models, while in others, like in the example above, the unit entry gives the Point Cost per model.
Note that if you choose to buy such an upgrade, you must always upgrade all models of the unit accordingly.
12 - Restricted options
Certain options may come with restrictions. These may for instance be associated with an altered maximum number of models per unit (in the example above 25 instead of 50), or with a restriction regarding the number of units with the upgrade an army may contain (up to 2 units in the example above). Another possible restriction is an upper limit on the total number of models with a given upgrade per army. In this case, the sum of all models of all units with that upgrade in the army may not exceed that upper limit.
Other options cannot be combined with one another. These are listed indented underneath One choice only in the unit entry. In the example above, the models in the unit may be upgraded either with Shields or with Paired Weapons, they may however not gain Shields and Paired Weapons.
In case there are several groups of these One choice only upgrades for a unit, the unit may be given up to one choice of each group.
13 - Model Rules
In case a unit profile contains any unit-specific Model Rules, these rules will be explained in this part of the unit entry.
../pics/unit_entry_multipart_model.tex
Unit entry of a Multipart Model.