Certain units feature the option of upgrading regular models to a Champion, Musician, or Standard Bearer. If so, the model gains the corresponding Model Rule. These models are referred to as a unit's Command Group.
Champion
A Champion gains
First Amongst Equals,
Front Rank, and
Ordering the Charge.
First Amongst Equals
A Champion gains +1 Attack Value. If it is a Multipart Model, the Attack Value modifier only affects a single model part, which must be a model part without Harnessed or Inanimate.
Ordering the Charge
When a unit with a Champion rolls its Charge Range, it always counts as rolling at least a ‘4’. If the Charge is still failed, ignore this rule and use the rolled dice to determine the Failed Charge Move following the normal rules.
For example, a Charging unit with an Advance Rate of 7" containing a Champion declares a Charge against an enemy unit that is 11" away. In case of a Charge Range roll of 2, the Charge will still be successful since the Charge Range roll is considered to be 4, resulting in a Charge Range of 11".
Other Rules Associated with Champions
• Hits from attacks that follow the rules for Distributing Hits are never distributed onto Champions (see page distributing_hits).
• When removing non-Champion R&F models as casualties and a Champion is in a position that would normally be removed as a casualty, remove the next eligible R&F model and slide the Champion into the empty spot if applicable (see ).
• When Raising Health Points, a Champion is the first model that is brought back if it was previously removed as a casualty (see ).
• Champions may choose to use a different Shooting Weapon than the other R&F models in their unit (see ).
• Champions may issue and accept Duels. If a Duel is not accepted, a Champion cannot be chosen as the model that suffers the penalties for refusing a Duel (see ).
Musician
A Musician gains
Swift Reform and
March to the Beat.
March to the Beat
A unit within 8" of one or more enemy units that contain a model with March to the Beat suffers -1 Discipline when taking March Tests. Units with at least one model with March to the Beat ignore this modifier.
Standard Bearer
A Standard Bearer gains
Combat Bonus. Certain Standard Bearers may have the option to be upgraded with Banner Enchantments (see Banner Enchantments).
Combat Bonus
A side with Standard Bearers adds +1 to its Combat Score for each Standard Bearer.
Placing and Moving Command\ Group Models
Musicians and Standard Bearers can be placed anywhere inside their units.
When making an Advance Move, March Move, or Reform with a unit that includes a Musician and/or a Standard Bearer, these models can be reorganised into a new position as part of the move. This counts towards the distance moved by the unit (measure the distance from the starting position to the ending position of the centre of the Command Group model to determine how far it moved).
Note that Champions are placed and moved inside their units according to the rules in Front Rank as normal.
Removing Command Group\ Casualties
If a Musician or Standard Bearer is to be removed as a casualty, replace the closest non-Command Group R&F model from the same Health Pool (if there is any) with the Musician or Standard Bearer. The owner chooses if several R&F models are equally close. It is assumed that another soldier picked up their tool and responsibility. Champions are however not replaceable and have their own Health Pool, which can be specifically targeted in certain situations (e.g. by allocating Close Combat Attacks, attacks that target individual models such as attacks from Focused spells, or attacks that target all models in a unit). When a Champion is removed as a casualty from a unit with more than one rank, usually a non-Champion R&F model is moved to fill the empty spot, and in case of a unit with a single rank, other models may be slid to fill the empty spot. If enough Health Points are lost from a unit's Health Pool to remove all non-Champion R&F models as casualties, any remaining Health Point losses are allotted to the Champion, even if it is fighting a Duel.