Description: Once all Initiative Steps have passed (i.e. all models have had a chance to attack), the winner of this Round of Combat is determined by calculating each side's Combat Score. Simply add up all Combat Score bonuses. The side with the higher Combat Score wins the Round of Combat and the side with the lower Combat Score loses the Round of Combat. If there is a tie, both sides are treated as winners. The different Combat Score bonuses are described below and summarised in table table/combat_score.
Lost Health Points on enemy units: +1 for each Health Point
Each player adds up the number of Health Points lost from their opponent's units (Engaged in the same Combat) during this Round of Combat. This includes enemies that were Engaged in the Combat but Dropped out of Combat or were completely wiped out during this Round of Combat.
Overkill: +1 for each Health Point (maximum +3)
In a Duel, excess Health Points lost by the enemy model after it was removed as a casualty are counted towards the Combat Score. A maximum of +3 can be added to your Combat Score due to Overkill. Note that excess Health Point losses are only counted when fighting a Duel. In all other situations, excess Health Point losses count for nothing.
Charge: +1
Each side with one or more Charging models receives +1 to their Combat Score.
Rank Bonus: +1 for each Full Rank after the first (maximum +3)
Each side adds the Rank Bonus of a single unit to their Combat Score. Only count this for a single unit per side (use the unit that gives the highest Rank Bonus).
Standards: +1 for each Standard and Battle Standard Bearer
Each side adds +1 to their Combat Score for each Standard Bearer and Battle Standard Bearer Engaged in Combat when Combat Scores are calculated.
Flank Bonus: +1 or +2
Each side adds +1 to their Combat Score if they have one or more units fighting an enemy in the enemy's Flank. If at least one of these units (that are fighting an enemy in its Flank) has one or more Full Ranks, add +2 instead.
Rear Bonus: +2 or +3
Each side adds +2 to their Combat Score if they have one or more units fighting an enemy in the enemy's Rear. If at least one of these units (that are fighting an enemy in its Rear) has one or more Full Ranks, add +3 instead.
Combat Score Summary
Health Points Lost by Enemy Units : +1 for each Health Point
Overkill : +1 for each Health Point (maximum +3)
Charge : +1
Rank Bonus : +1 for each Full Rank after the first (maximum +3)
Standard : +1 for each Standard and Battle Standard Bearer
Flank Bonus : +1 or +2
Rear Bonus : +2 or +3
Combat Score summary.