Description: When Charging a Fleeing unit, follow the rules for Charge Moves, except that the Charging unit can move into contact with any Facing of the Charged unit. Do not align or maximise base contact. Once the Charger makes contact with the Fleeing unit, the Fleeing unit is removed as a casualty. Once the Fleeing unit has been removed, the Charging unit can take a Discipline Test. If the test is passed, the unit may perform a Post-Combat Pivot manoeuvre.
A unit that has Charged a Fleeing unit is Shaken until the end of the Player Turn.