Charge Reactions

(Rule)
Description: Before declaring a Charge Reaction, determine in which Facing the unit will be Charged. This is determined by the unit's Arc which the Charging unit is Located in (see figure figure/charge_frontage).




../pics/charge_frontage.pdf_tex
Front or Flank?a) The Charging unit is Located in the enemy's Front Arc (since this is where the centre of its Front Facing is).
b) The Charging unit must contact the Charged unit's Front Facing.



A unit must declare and then resolve its Charge Reaction immediately after a Charge is declared against it and the Facing in which it will be Charged is determined, before any further Charges are declared. There are three different Charge Reactions: Hold, Stand and Shoot, and Flee.

Hold

A Hold Charge Reaction means that the unit does nothing.

Units Engaged in Combat can only choose to declare the Hold Charge Reaction.

Stand and Shoot

A Stand and Shoot Charge Reaction means that the Charged unit immediately performs a Shooting Attack as if in the Shooting Phase, even if the enemy is beyond the attack's maximum range. In this case, the Charging unit is considered to be at Long Range for the Shooting Attack. Remember to apply any modifiers like Long Range and Stand and Shoot. After this, follow the rules for Hold Charge Reactions.

A Stand and Shoot Charge Reaction can only be taken if all of the following conditions are met:


• The Charged unit can perform Shooting Attacks.

• The Charging unit is Located in the Charged unit's Front Arc.

• The Charging unit is farther away than its Advance Rate; use the lowest value among the Charging models if it has more than one.

Units can only choose to declare a Stand and Shoot Charge Reaction once per Player Turn (even if they are Charged more than once).

Flee

A Flee Charge Reaction means that the Charged unit starts Fleeing. It is immediately Pivoted to face directly away from the Charging enemy (along a line drawn from the Centre of the Charging unit through the Centre of the Charged unit) and performs a Flee Move (see ). After a unit completes this Flee Move, any unit that declared a Charge against this unit may immediately attempt to Redirect the Charge. Any unit that does not do so may attempt to Redirect the Charge at a later point during the Charge Phase immediately after the Fleeing unit performs another Flee Charge Reaction.

If the Fleeing unit's Front Facing comes into contact with any unit that declared a Charge against it in this phase (regardless whether the enemy unit Redirected its Charge), the Fleeing unit is removed as a casualty.

Units already Fleeing when Charged can only choose to declare a Flee Charge Reaction.