Casting Attempt

(Rule)
Description: Each Casting Attempt is resolved as follows:

1 - The Active Player declares which Wizard is casting which spell, how many Magic Dice will be used, and what its targets are. If applicable, they also declare which version of the spell is used. Between 1 and 5 dice from the Active Player's Magic Dice pool must be used.
2 - The Active Player rolls the chosen number of Magic Dice from the Magic Dice pool and adds the results of the rolled dice and any Casting Modifiers together (see ). This total is referred to as the total casting roll.
3 - The Casting Attempt is passed if the total casting roll is equal to or greater than the spell's Casting Value. A natural roll of ‘1’ or ‘2’ for Casting Attempts with a single Magic Dice is always a failed Casting Attempt, regardless of any modifiers. The Casting Attempt fails if the total casting roll is less than the spell's Casting Value. Note that the Casting Attempt may Fizzle if 2 or more dice were used (see Fizzle).

Boosted Spells

Some spells have two Casting Values, with the greater Casting Value being referred to as the Boosted version of the spell. Boosted versions may have their type (range, target restrictions) and/or duration modified (e.g. giving the spell a longer range), and/or the effects of the spell changed. Declare if you are trying to cast the Boosted version before rolling any dice. If no declaration is made, the basic version for the chosen target is assumed to be used.