Break Test

(Rule)
Description: Each unit on the side that lost the Round of Combat must take a Break Test. The order is chosen by the losing player. A Break Test is a Discipline Test with a negative modifier equal to the Combat Score difference (i.e. if the Combat Score was 6 to 3, the units on the losing side take Break Tests with a -3 modifier).

If the test is passed, the unit remains Engaged in the Combat. If the test is failed, the unit Breaks and Flees. Remember that units within 6" of a friendly unit that Breaks must take a Panic Test (see Panic Test).

Steadfast

Any units that have more Full Ranks than each of the enemy units Engaged in the same Combat are considered Steadfast. Steadfast units ignore Discipline modifiers from the Combat Score difference when rolling Break Tests (and tests to Combat Reform).

Disrupted Ranks

A unit cannot use the Steadfast rule if it is Engaged in Combat in its Flank or Rear with an enemy unit with at least 2 Full Ranks.

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../pics/splitting_combat.pdf_tex
Splitting combat.
a) Unit A suffers casualties, which results in unit D no longer being in base contact. Neither unit A nor unit D can be nudged back into base contact since they are in base contact with other enemies (see ). Calculate Combat Score in this case as one single combat (only unit C grants a Flank Bonus).
b) In the next Player Turn, this situation will count as two separate combats.



No More Foes

Sometimes a unit destroys all enemy units in base contact and finds itself no longer Engaged in Combat (so it cannot provide Combat Score bonuses such as Standards or Flank). These units always count as winning the combat, and can either make an Overrun (if they were Charging), a Post-Combat Pivot, or a Post-Combat Reform.

When this happens in multiple combats, the Combat Score resulting from lost Health Points by the unit and its enemies counts, but all other Combat Score bonuses are ignored. Note that the unit itself doesn't take a Break Test since it always counts as if on the winning side.

Splitting Combat

If due to removing casualties, two or more disconnected subgroups of opposing units are created (see figure figure/splitting_combat), resolve the Combat normally (accounting for every unit that took part in this Round of Combat), checking any remaining base contact for the purpose of Rear and Flank Bonuses. In the next Melee Phase, each subgroup will be treated as a separate combat.